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   <TITLE>class  SG_EXPORT osg::BoundingBox</TITLE>
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<H2>class  SG_EXPORT <A HREF="#DOC.DOCU">osg::BoundingBox</A></H2></H2><BLOCKQUOTE>General purpose axis-aligned bounding box class for enclosing objects/vertices.</BLOCKQUOTE>
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.8.1">_min</A></B>
<DD><I>The corner with the smallest values for each coordinate of the bounding box</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.8.2">_max</A></B>
<DD><I>The corner with the largest values for each coordinate of the bounding box</I>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   <B><A HREF="#DOC.2.8.3">BoundingBox</A></B>()
<DD><I>construct to invalid values to represent an unset bounding box</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   <B><A HREF="#DOC.2.8.4">BoundingBox</A></B>(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
<DD><I>construct to with specified min and max values</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   <B><A HREF="#DOC.2.8.5">BoundingBox</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; min, const <!1><A HREF="Vec3.html">Vec3</A>&amp; max)
<DD><I>construct to with specified min and max values</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.8.6">init</A></B>()
<DD><I>initialize to invalid values to represent an unset bounding box</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.8.7">isValid</A></B>() const 
<DD><I>deprecated, use valid() instead</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.8.8">valid</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.8.9">set</A></B>(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.8.10">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; min, const <!1><A HREF="Vec3.html">Vec3</A>&amp; max)
<DD><I>construct to with specified min and max values</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   float&amp; <B><A HREF="#DOC.2.8.11">xMin</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.12">xMin</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   float&amp; <B><A HREF="#DOC.2.8.13">yMin</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.14">yMin</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   float&amp; <B><A HREF="#DOC.2.8.15">zMin</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.16">zMin</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   float&amp; <B><A HREF="#DOC.2.8.17">xMax</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.18">xMax</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   float&amp; <B><A HREF="#DOC.2.8.19">yMax</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.20">yMax</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   float&amp; <B><A HREF="#DOC.2.8.21">zMax</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.22">zMax</A></B>() const 
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.8.23">center</A></B>() const 
<DD><I>Calculate and return the center of the bounding box</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.24">radius</A></B>() const 
<DD><I>Calculate and return the radius of the bounding box</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const float <B><A HREF="#DOC.2.8.25">radius2</A></B>() const 
<DD><I>Calculate and return the radius squared of the bounding box.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.8.26">corner</A></B>(unsigned int pos) const 
<DD><I>return the corner of the bounding box.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.8.27">expandBy</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<DD><I>If the vertex is out-with the box expand to encompass vertex.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.8.28">expandBy</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)
<DD><I>If incoming box is out-with the box expand to encompass incoming box.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.8.29">expandBy</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; sh)
<DD><I>If incoming sphere is out-with the box expand to encompass incoming sphere.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.8.30">contains</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const 
<DD><I>return true is vertex v is within the box</I>
</DL></P>

</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>General purpose axis-aligned bounding box class for enclosing objects/vertices.
Used to bounding the leaf objects in the scene,
i.e. osg::Drawable's to assist in view frustum culling etc.</BLOCKQUOTE>
<DL>

<A NAME="_min"></A>
<A NAME="DOC.2.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _min</B></TT>
<DD>The corner with the smallest values for each coordinate of the
bounding box
<DL><DT><DD></DL><P>
<A NAME="_max"></A>
<A NAME="DOC.2.8.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _max</B></TT>
<DD>The corner with the largest values for each coordinate of the
bounding box
<DL><DT><DD></DL><P>
<A NAME="BoundingBox"></A>
<A NAME="DOC.2.8.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   BoundingBox()</B></TT>
<DD>construct to invalid values to represent an unset bounding box
<DL><DT><DD></DL><P>
<A NAME="BoundingBox"></A>
<A NAME="DOC.2.8.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   BoundingBox(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)</B></TT>
<DD>construct to with specified min and max values
<DL><DT><DD></DL><P>
<A NAME="BoundingBox"></A>
<A NAME="DOC.2.8.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   BoundingBox(const <!1><A HREF="Vec3.html">Vec3</A>&amp; min, const <!1><A HREF="Vec3.html">Vec3</A>&amp; max)</B></TT>
<DD>construct to with specified min and max values
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.8.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void init()</B></TT>
<DD>initialize to invalid values to represent an unset bounding box
<DL><DT><DD></DL><P>
<A NAME="isValid"></A>
<A NAME="DOC.2.8.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool isValid() const </B></TT>
<DD>deprecated, use valid() instead
<DL><DT><DD></DL><P>
<A NAME="valid"></A>
<A NAME="DOC.2.8.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool valid() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.8.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void set(float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.8.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void set(const <!1><A HREF="Vec3.html">Vec3</A>&amp; min, const <!1><A HREF="Vec3.html">Vec3</A>&amp; max)</B></TT>
<DD>construct to with specified min and max values
<DL><DT><DD></DL><P>
<A NAME="xMin"></A>
<A NAME="DOC.2.8.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   float&amp; xMin()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="xMin"></A>
<A NAME="DOC.2.8.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float xMin() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="yMin"></A>
<A NAME="DOC.2.8.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   float&amp; yMin()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="yMin"></A>
<A NAME="DOC.2.8.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float yMin() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="zMin"></A>
<A NAME="DOC.2.8.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   float&amp; zMin()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="zMin"></A>
<A NAME="DOC.2.8.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float zMin() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="xMax"></A>
<A NAME="DOC.2.8.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   float&amp; xMax()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="xMax"></A>
<A NAME="DOC.2.8.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float xMax() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="yMax"></A>
<A NAME="DOC.2.8.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   float&amp; yMax()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="yMax"></A>
<A NAME="DOC.2.8.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float yMax() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="zMax"></A>
<A NAME="DOC.2.8.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   float&amp; zMax()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="zMax"></A>
<A NAME="DOC.2.8.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float zMax() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="center"></A>
<A NAME="DOC.2.8.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="Vec3.html">Vec3</A> center() const </B></TT>
<DD>Calculate and return the center of the bounding box
<DL><DT><DD></DL><P>
<A NAME="radius"></A>
<A NAME="DOC.2.8.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float radius() const </B></TT>
<DD>Calculate and return the radius of the bounding box
<DL><DT><DD></DL><P>
<A NAME="radius2"></A>
<A NAME="DOC.2.8.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const float radius2() const </B></TT>
<DD>Calculate and return the radius squared of the bounding box.
Note, radius2() is faster to calculate than radius().
<DL><DT><DD></DL><P>
<A NAME="corner"></A>
<A NAME="DOC.2.8.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="Vec3.html">Vec3</A> corner(unsigned int pos) const </B></TT>
<DD>return the corner of the bounding box.
Position (pos) is specified by a number between 0 and 7,
the first bit toggles between x min and x max, second
bit toggles between y min and y max, third bit toggles
between z min and z max.
<DL><DT><DD></DL><P>
<A NAME="expandBy"></A>
<A NAME="DOC.2.8.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DD>If the vertex is out-with the box expand to encompass vertex.
If this box is empty then move set this box's min max to vertex. 
<DL><DT><DD></DL><P>
<A NAME="expandBy"></A>
<A NAME="DOC.2.8.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)</B></TT>
<DD>If incoming box is out-with the box expand to encompass incoming box.
If this box is empty then move set this box to incoming box. 
<DL><DT><DD></DL><P>
<A NAME="expandBy"></A>
<A NAME="DOC.2.8.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void expandBy(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; sh)</B></TT>
<DD>If incoming sphere is out-with the box expand to encompass incoming sphere.
If this box is empty then move set this box to encompass the sphere. 
<DL><DT><DD></DL><P>
<A NAME="contains"></A>
<A NAME="DOC.2.8.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool contains(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const </B></TT>
<DD>return true is vertex v is within the box
<DL><DT><DD></DL><P></DL>

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